Direct light at a point
E = I(C, γ) × cos³γ / h²
DIALux evo’s luminaires placed in Revit, with Em, U0 and W/m² worked out beside DIALux’s own.
The calculation grid, the maintained illuminance Em and the uniformity U0.
The first-reflected-flux estimate of the light reflected by the room.
E = I(C, γ) × cos³γ / h²
Em = mean(E) × MF · U0 = Emin / Em · LPD = W / m²
For reference. MO.tool works these out to help your design; the engineer remains responsible for it. Always check the edition of each standard your project uses and the requirements of the local authority (DEWA, ADDC, Civil Defence…).